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Redesign of my character Slamderella in 2024, focusing much more on the castle and brickwork visuals. I also used brushes and sprays to make her look dirty and grimy, so she would contrast with her Royal Brawl form. | When revisiting this design I leant much harder into the Cinderella basis, but gave her armor instead of a dress. Originally the armor was going to be glass, but it made the design too busy and hard to look at. | Originally this was a butternut squash on its side, but as I thought more about how it would move a classic pumpkin made more sense for a fairytale tank. |
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The original from 2019. With the redesign I pushed everything further, such as doubling the size of the hammer. | A summer costume for Slamderella from 2022, because a sandcastle hammer was so obvious but so fun to illustrate. | Queen Gemhilde. As this is Slamderella's evil step mother, she was designed to be her inverse; tall, slender, opulent, etc. To this end, a spear felt like the opposite of a hammer. |
A Halloween costume for Gemhilde. These are a fun design exercise, combining the design motif of the character (jewels in this instance) with something new. | A pure hearted space hero. This one had the most direct inspiration from characters like Buzz Lightyear and Samus Aran when designing the suit. | A summer costume for Chaindromeda. When doing this alternate designs I redesign the weapon first, and then their outfit is themed around that. |
I really like the aesthetics of vampires, but with this character I wanted to make one that had animalistic and ruthless qualities, as opposed to just being civilized and upper class. | When I design characters in this set, I design the weapon first and then consider who would use such a weapon. With a whip, it was hard not to take inspiration from movies! | From 2020, this was the first character in the set designed. At the time, I wanted to design a grim reaper that wasn't gothic/morose. |
This was the first expressions exploration I did. The expressions are very cartoonish obviously because that's where my biggest design inspiration is from. | A hero pose for Scymana. This concept of scythe surfing was why I decided to make her tropical themed in the first place. | The most recent original character of this set, although I redesign a lot. Envisioned as a angelic demon hunter with empyrean powers. |
While there are many things I would change with hindsight, I'm still very happy with this character concept. | This was the character that went through the most iterations, beginning as mountain themed, then traffic, then wall street, which led into this finally design. | This was one of the most enjoyable designs to do at the time, as greek myth is a big interest of mine. I had a lot of fun creating this twist on a greek hero. |
Chaindromeda's rival, a tyrannical space pirate. Pirates are another aesthetic I'm very fond of, so I couldn't resist doing one for this set. |
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